[ONE] Microsoft drops "Always-Online" and "DRM" policies on new Xbox One
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[ONE] Microsoft drops "Always-Online" and "DRM" policies on new Xbox One
http://news.xbox.com/2013/06/update
Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.
For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.
Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.
For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.
Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
- An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
- Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
Last edited by Thirty3Three on Wed Jun 19, 2013 10:43 pm; edited 1 time in total
Re: [ONE] Microsoft drops "Always-Online" and "DRM" policies on new Xbox One
UPDATE:
A feature gained, a feature lost:
"http://cramgaming.com/xbox-one-just-lost-one-of-its-best-features-8172/"
"News just in. Microsoft has posted details of some policy changes for Xbox One which will be music to gamers ears, but not all of them. On its official newswire website the details have been amended to reflect that Xbox One offline play will be enabled with the use of the original disc and no 24 hour Internet check in is required.
Great! However, there’s a sting in the tail for one of the more promising Xbox One features – the shared digital games with up to 10 friends. Gamers will not be able to share downloaded games or resell them as previously mentioned. This feature alone sounded far more practical than simply handing over a disc to local friends. Allowing gamers from different regions to check out games – no doubt a move to entice the other person to buy downloadable content for it, or buy the full game themselves eventually – is a massively bold idea that would have put the Xbox One in its own realm above its rivals. Yet, the user feedback and Internet misinformation (not helped by Microsoft) has been instrumental in the changes likely to also be spurred on by Sony’s own stance which didn’t follow Microsoft’s route (which it really needed to for it to work properly). Microsoft’s u-turn has inadvertently left a gaping hole where once something promising was set in place which wouldn’t have affected the vast majority of users. Whilst the Internet might claim a moral victory, the resulting loss of features will perhaps be more damaging than most will give credit for until the dust settles at least. Hopefully Microsoft creates some form of tiered subscription levels which include some of the lost features for those subscribers.
What’s interesting is how flexible Microsoft are being on this issue, highlighting that they either had a contingency plan already formulated to counter the current bad press scenario, or the Xbox One, by design is no where near finalized."
A feature gained, a feature lost:
"http://cramgaming.com/xbox-one-just-lost-one-of-its-best-features-8172/"
"News just in. Microsoft has posted details of some policy changes for Xbox One which will be music to gamers ears, but not all of them. On its official newswire website the details have been amended to reflect that Xbox One offline play will be enabled with the use of the original disc and no 24 hour Internet check in is required.
Great! However, there’s a sting in the tail for one of the more promising Xbox One features – the shared digital games with up to 10 friends. Gamers will not be able to share downloaded games or resell them as previously mentioned. This feature alone sounded far more practical than simply handing over a disc to local friends. Allowing gamers from different regions to check out games – no doubt a move to entice the other person to buy downloadable content for it, or buy the full game themselves eventually – is a massively bold idea that would have put the Xbox One in its own realm above its rivals. Yet, the user feedback and Internet misinformation (not helped by Microsoft) has been instrumental in the changes likely to also be spurred on by Sony’s own stance which didn’t follow Microsoft’s route (which it really needed to for it to work properly). Microsoft’s u-turn has inadvertently left a gaping hole where once something promising was set in place which wouldn’t have affected the vast majority of users. Whilst the Internet might claim a moral victory, the resulting loss of features will perhaps be more damaging than most will give credit for until the dust settles at least. Hopefully Microsoft creates some form of tiered subscription levels which include some of the lost features for those subscribers.
What’s interesting is how flexible Microsoft are being on this issue, highlighting that they either had a contingency plan already formulated to counter the current bad press scenario, or the Xbox One, by design is no where near finalized."
Re: [ONE] Microsoft drops "Always-Online" and "DRM" policies on new Xbox One
Well I'm sure this will help sell a few more units. However, the price is still 100 more, and Kinect is still a major feature to the console. If the Kinect breaks, you're pretty much screwed. I also question how much of an impact being ballsy about DRM, always being online, and "Buy a 360 if you cant get internet" had on public perception of the company.
ProfessorPanda- Moderator
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Re: [ONE] Microsoft drops "Always-Online" and "DRM" policies on new Xbox One
I can imagine the panic that occurred at the Xbox marketing department right after the Sony E3 conference.
lights- Posts : 10
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Re: [ONE] Microsoft drops "Always-Online" and "DRM" policies on new Xbox One
Sony got it right the first time.
You are late to the party Microsoft.
You are late to the party Microsoft.
AK-Sloth- Moderator
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Re: [ONE] Microsoft drops "Always-Online" and "DRM" policies on new Xbox One
Also, remember, The PS4, 40%-50% more powerful
Re: [ONE] Microsoft drops "Always-Online" and "DRM" policies on new Xbox One
I wouldnt be surprise if they launch a second model without the kinect soon after the launch.
Thought I wanted xbox to keep doing what they were doing and FAIL miserably, its nice to see they realised their mistakes and try to fix them.
Thought I wanted xbox to keep doing what they were doing and FAIL miserably, its nice to see they realised their mistakes and try to fix them.
noobtaco- Posts : 43
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